Star Wars - Geeks and Gamers Guild

Holocron, Chapter 3

(Opening Crawl)

Shadows of a Black Sun

It is a dark time for the galaxy. The city of Coruscant, once the glittering pearl of the Republic, now languishes under the shadow of the Galactic Empire. A bustling black market flourishes in the underworld, controlled by the notorious crime syndicate BLACK SUN.

Hired to infiltrate a Black Sun outpost and retrieve vital data on a bounty hunter who betrayed the PYKE crime family, a small group of enterprising individuals works rapidly to access the heavily encrypted Black Sun network as things take a turn for the worse…


“They’re coming!”

Pash was scrambling for the controls of the robohack even before the swoop bike’s blaster bolt took off half of the driver droid’s cranial turret. Pash recoiled as two long, hairy arms reached over the seat on either side of the droid. With a quick jerk, Tarwarrick the wookie heaved the remains of the droid over the side, making room for Pash to assume control of the careening airspeeder.

“Hold it steady!” Skara and Mathus were in the back seat of the hack, trying to brace themselves to take shots at their pursuers. The four swoop bikes weaved in and out of the heavy speeder traffic, making it impossible to fire accurately without hitting bystanders. The swoops seemed to have no such compunction, and fired at will.

“Pash! Try to- AHHH!”

Mathus’ yell was cut short as Pash suddenly jerked the speeder out of the designated traffic lane and into the narrow canyon between two of Coruscant’s many skyscrapers. The swoop bikes were forced brake hard and circle around before continuing the chase. Pash used that time to consider his options. The swoops were faster than the airspeeder and at least as maneuverable. He wouldn’t be able to lose them for long flying between buildings. What he needed was a place to hide.

“Hang on!”, the smuggler shouted as he put the speeder into a flat spin, rapidly shedding altitude. The wookie’s mournful wails rose above the sound of rushing air and the speeder’s straining engine. As they sank lower into Coruscant’s depths, the buildings began to get much closer together and more poorly maintained. Pash pulled out of the spin, got his bearings, and roared down a narrow alley. Behind them, Skara could see the swoop bikes dropping down to continue the pursuit.

Up ahead, the pilot noticed a large ventilation shaft missing it’s ray-shielded grating. Slamming the reverse thrusters, he was able to neatly corner the speeder into the shaft. Inside, it appeared big enough to continue flying, as long as he was mindful of the various projections and debris within the shaft. There was no sign of pursuit; Skara guessed the swoop bikes would be setting up a perimeter to spot the robohack once it emerged from its hiding spot.

The comlink on Mathus’ belt chimed loudly. It had been given to them by Ota in case their contact on Coruscant needed to reach them. “You sure are stirring up a lot of commotion for a simple slicing job”, a familiar voice told Mathus. “You’d best ditch that hack; Black Sun’s got an all-points out on it already. Every scrub in the sector is looking for it. Follow the shaft you’re in west as far as you can. I’ll have a ride waiting for you when you get there.” The comlink winked off.

“You heard the man”, Skara said as she began gathering up her gear. Pash grounded the speeder and the party continued on foot. After a time, Tarwarrick hooted a question. “Yeah, I feel it too”, Skara said.

“Those vibrations? What, maybe maintenance work? Some sort of subsonic generator?”, Pash guessed.

In response, Skara unlimbered her blaster rifle and assumed a ready position. The others hurried to follow suit. The vibrations got stronger, followed by the floor of the shaft before them erupting. Through the dust, the large, imposing figure of a duracrete slug loomed into view, moving to attack.

As he pulled his blaster pistol, Mathus reflected on the surreal events of the past week…


FLASHBACK

Pash and Mathus awoke in bacta tanks three days earlier. Apparently, their victory against Teemo the Hutt was stolen away from them at the last moment. Their former partners dead, they were found by the pilots of the Lucky Guess and brought to Duke Dimmock’s hive compound on Geonosis to recover. There they were greeted by the Bothan, Ota, who had set them on the path of vengeance against Teemo.

Ota was not alone. With him stood a wookie and a well-armed human female. Ota introduced the wookie as Lowhhrick’s brother, Tarwarrick, and the human as the bounty hunter Skara. Ota briefed the group on what’s been happening in the wake of Teemo’s demise. The price on the party’s head had been dropped. As yet, there was no word from the Hutts regarding Teemo’s end. The party only hoped that the crime lords were too busy splitting up Teemo’s territory to seek retribution for his death.

Ota offered the group a job, one which will come with a welcome change of scenery. The party is to travel to Coruscant and infiltrate a Black Sun computer facility. They are to download a specific piece of data and deliver it to a contact in the city. Mathus had some reservations about getting mixed up with Black Sun after having just (hopefully) gotten free of the Hutts. He decided to go along since the group had no other prospects. Ota gave them an advance to buy the equipment they will need for the job.

On approach to Coruscant, the Krayt Fang was attacked by pirates flying three Z95 Headhunters. The outdated fighters proved to be no match for the well-armed freighter. The party landed at a pre-arranged docking bay and set out for the Black Sun facility.

END FLASHBACK


The duracrete slug rose up to attack. However, the concentrated blaster fire from the party easily overwhelmed the beast, leaving it a stinking, smoldering husk. The party quickly moved on.

They soon arrived at the westernmost end of the ventilation shaft. Up ahead, an airspeeder was waiting. After checking it over, Mathus saw that nav coordinates had been pre-programmed in; to where, he had no idea. The party piled in and were whisked off to an industrial sector. They landed at what appeared to be a mechanic’s shop; several airspeeders in various states of disrepair were scattered around the lot surrounding a small shop building. The party exited the speeder and went inside.

Inside the dimly lit shop, a hairy, four armed creature awaited them. “Welcome to Choppers!”, he announced heartily. “Mathus, my boy, you sure do know how to stir up some trouble!” The creature stepped forward and wrapped Mathus in a brief four-armed hug. “Good to see you! I believe you have something for me?”

Mathus handed over the datacard, and Chopper slipped it into computer on the far wall. “It’ll take a few minutes to run the decryption algorithm. Luckily this is low level stuff, or we’d need a cryodex to decrypt it, and good luck finding one of those!”

“Chopper, what are you doing here?”

The besalisk looked over his shoulder and chuckled. “What, you think my whole life is running speeders and parts to Hutt outposts on the outer rim? In my line of work, it pays to diversify. This here is a perfectly legal speeder repair shop; I got a bunch of ‘em scattered over the planet. I also deal in all kinds of high end machinery; droids, bio-mechanics, data assessors, you name it. And from time to time, some important people may want equipment that’s difficult to trace, or to get rid of something without a fuss. So I help out.

“But where are my manners? Introduce me to your friends and tell me about your night’s adventure…” Mathus relayed their story, with the others filling in details as needed. After a short time, the computer beeped and they gathered around to see the contents of the datacard.

The information they’d extracted contained the identity of a nikto bounty hunter who betrayed the Pyke crime family. He had disappeared with a load of spice he was running for the Pykes, and was later found to have sold it to Black Sun. Records of the transaction were included in the data. The nikto’s name is Kaa’to Leechos, and the Pyke family is asking that the party pursue and capture the bounty hunter, alive if possible. For this, they will be duly rewarded.

Chopper sat back. “Leechos, eh? I’ve heard the name. He has a formidable reputation. Tough. Nasty. Best to be careful if you’ll be tangling with him.”

Other data on the card listed several possible contacts for the bounty hunter. The Umbra Club was a seedy deathstick parlor run by a creature named Speng, who had contacts with Leechos. The Spider was a sabaac club where information as well as credits were wagered. And Zelcom Tower was an upscale office/ residential building. Most of the upper office floors were home to Zelcom Industries, a shipping company run by a man named Corrum Sideum. The operation was believed to be a front for weapons smuggling. After talking it over, the party decided to visit the owner of the Umbra Club first. After a short rest, they borrowed a speeder from Chopper and headed down to the dingy depths of the city.

The Umbra Club was run down, with an elevated bar area on one side of the large room and several curtained alcoves on the other. Tables and chairs were scattered in the central sunken floor surrounding an empty dance platform. The few people in the club ignored the party as they entered. The smell of cheap liquor and deathstick hung in the air like a desperate promise.

Pash led the party to the bar and ordered drinks. Sliding the man an extra twenty creds, he inquired about Speng and a certain nikto he may know. The bartender confirmed Speng met recently with a nikto. Pash asked to meet Speng, and the bartender hesitated until Pash slid him another twenty.

“He’s here, but busy now.” The bartender nodded towards one of the curtained alcoves. “You can wait if you like, but it may be a while.”

After waiting a bit, Pash and Tarwarrick announced themselves at the alcoves doorway and the party entered. Speng dismissed the girl he was with and settled in with his back against the far wall. Pash and Mathus struck up a friendly conversation punctuated with credit notes while Skara and Tarwarrick stood imposingly in the background, keeping eyes on both the greasy human and the rest of the club.

After some prodding, Speng admited to meeting with Leechos, and discussing a spice purchase. Apparently Leechos held back some of the spice he was supposed to have given to Black Sun to sell for himself. Speng said he doesn’t know where Leechos is or when he’ll return to the Umbra.

After getting what they could from the proprietor, the party prepared to exit the bar to investigate The Spider. On their way out they bumped into a large, tough looking nikto who entered and took a seat at the bar. Glancing back at Speng, Pash got confirmation that this was indeed Leechos. The party followed him to the bar and attempted to get him outside on the pretext of having a bounty job for him. Leechos was immediately suspicious of the group and refused. Tarwarrick rumbled low in his throat while Skara casually displayed the blaster she was pointing at Leechos. The bounty hunter chuckled and showed them the armed thermal detonator he’d been holding since they approached him.

“Now unless you pukes want to be nothing but a stain on the walls of this fine establishment, I suggest you leave here before my drink arrives!”

The party left dejected, but perked up once Pash admited he slipped a tracker on the bounty hunter when they bumped him at the door. The party waited for Leechos to leave, then followed him towards Zelcom Tower.

The party raced there, trying to arrive before Leechos. On arrival, they found the ground level and surrounding streets all but deserted. Tarwarrick noticed some activity on an upper landing pad. After a quick discussion, the plan was to drop Skara off at the landing pad to scout while the rest of the party accessed the building’s security center through a maintenance vehicle hanger on the ground level.

The airspeeder quickly dropped Skara on the nineteenth floor landing pad and retreated. Skara sliced open a door and entered the darkened office level. Taking note of the security cameras, she moved down the hallway until finding Sideum’s office. Figuring any info likely to be obtained would be there, she sliced the office lock and entered…

…just in time to see the security cameras in the office pan towards her. Thinking “How paranoid are you to have security cameras IN your office?”, Skara dashed for the elevator shaft and punched the ground floor. She planned to meet up with the others and get out, then hopefully pick up the bounty hunter’s trail. That plan ended as the elevator ground to a halt.

Hoping the others had reached the security station, Skara keyed her comlink. Explaining her situation, she climbed out the hatch at the top of the elevator car and pried open the closest set of external doors, and found herself on the seventeenth floor.

Aware of her situation, Mathus begans keying in security alerts all over the building to distract the security forces from the Zelcom offices. Skara took a stairwell back to nineteen and moved towards Sideum’s office after assurances from Mathus that the cameras were deactivated.

Skara searched the office to find information. On Sideums computer she found a record of Leechos trading spice for weapons from Zelcom. Apparently the bounty hunter was there to make payment, then would take delivery of the weapons at a kelerium processing plant later that night. Appended to the transaction was a memo stating that a certain batch of thermal detonators received by Leechos was known to have problems with not detonating reliably, with a note to not mention it to the bounty hunter unless he specifically asked about it. Skara also scrounged some gear from Sideum’s desk drawer.

Leaving the office heading for the elevator Mathus secured for her, she ran into a Zelcom security force apparently not fooled by Mathus’ phony alarms. She dove back into the office and chucked a frag grenade into the hallway before slamming the door shut. The grenade’s detonation threatened to blow the door out of its frame. Skara began piling up office furniture to further barricade the door.

Aware of what was going on above, Pash and Tarwarrick took the speeder and raced up to rescue Skara. Mathus stayed to monitor security and help where he could.

The guards cut a hole in the door and began removing pieces of the makeshift barricade. Skara rose from behind Sideum’s desk and threw another frag grenade through the hole. The explosion caught several of the guards, but also blew away the rest of the door and most of the barricade. Return fire from the guards shredded her cover to pieces. As she rose to throw her last stun grenade, Skara was hit by one of the guards wielding a riot gun. The two-handed blaster severed Skara’s leg at the knee as her grenade’s detonation blinded the remaining guards.

Skara deperately levered herself upright and shot out the office window. Seeing her partners outside in their airspeeder, she threw herself out the window, where she was quickly grabbed by Tarwarrick. Pash relayed the situation to Mathus and headed off at full speed back to Choppers. Mathus locked down the security board before hotwiring a speeder from the maintenance bay and following.

Once back at Choppers, the party sold him the stolen speeder for 500 credits. Looking over Skara, Chopper offered to have her missing leg replaced with a prosthetic for 2000 credits. “It can be done in a matter of hours”, the besalisk told them. “I know this doctor, a Gand. Really good at this stuff. You’ll like him.”

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Holocron, Chapter 2

The Twi’leks are overjoyed at having the rival mining camp neutralized. They throw a celebration in the party’s honor lasting several days. The party returns to the spaceport with B’ura B’an and as much reward as the camp could scrounge up for them.

Upon arrival, they are able to trade away some of the weapons and equipment recovered at Drombb’s camp and replenish supplies. Not surprisingly, they concentrate on stimpacks and grenades.

Back at the Twi’lek HQ, they are introduced to a Bothan named Ota, who shows them the bounty notice for 50,000 credits Teemo has placed on their heads. He offers a plan that will let them strike back at Teemo, and will also pay them a reward for ending the Hutt.

The plan involves traveling to Geonosis and attending a function hosted by Duke Piddock. The soirée is a front for various business deals the Duke is involved in. Attendees typically represent business associates of the Duke who would prefer to remain in the shadows. The group’s cover is that they are independent transporters looking for investors in Ryloth ryll mines and seeking to establish trading connections for the Twi’leks. When meeting the Duke, we will be representing Ota to purchase weapons. The real purpose is to find out why Duke Piddock is no longer dealing with the Hutts, and then use that information to convince another Geonosian businessman, Dimmock, to cease his dealings with the Hutts. If we are successful, Ota promises us the opportunity to strike directly at Teemo and have the bounty lifted. He will also reward the adventurers for ending the Hutt.

The party discusses with Ota the information found on Drombb’s computer concerning the Geonosian tech Sivor and his untimely end in the battle pits caused by someone named Thweek. Ota agrees that this is the kind of information that will turn the Geonosians against the Hutts.

The adventurers journey to Geonosis and travel to the hive where the event is being held. Each is allowed to carry only a blaster pistol, and the event is overseen by large creatures with even larger guns. Pash will play the part of the chief negotiator, with Lowhhrick as his bodyguard. Oskara will act as security, and Mathus will inspect the weapons to be purchased.

The group enters the party prior to the arrival of Duke Piddock. They circulate and engage the other guests in conversation. One in particular, a Gand with a translator droid, catches their interest. The gand wears a wrist device that seems to be some sort of communicator/ information link, and beeps occasionally. Oskara in particular is very suspicious of the creature.

The group approaches Piddock, and Pash is able to get the Duke interested in a trade agreement for food shipments and investing in the ryll mining operations on Ryloth. They also purchase three large assault rifles; two for Ota and one that Oskara decides to keep. They mention that they have other private matters to discuss, and the Duke agrees to meet them later.

The group them solicits information from a Toydarian broker at the party. They learn that the Duke had serious reservations on dealing with Teemo, and broke off their arrangement. This is possibly due to Teemo employing Thweek, a Kubaz spy, since Geonosians hate Kubaz.

After mingling with the other party guests, the group meets again with the Duke. They discuss his dealings with Teemo, and he confirms what they’ve learned.

After the party, the group speaks again with Ota. They concoct a plan to present their information to Piddock and turn him against Teemo. They will then solicit his help in striking at Teemo directly.

Dimmock agrees to the plan. He will allow the group to stow away on one of his freighters, the Lucky Guess, heading back to Mos Shuuta. Then the party will sneak into Teemo’s palace and deal with the Hutt once and for all. Dimmock says the pilots of the freighter will work with us once we’re onboard, but we’ll need to get past port security on our own to give him deniability should the plan go awry.

The group heads to gantry where Lucky Guess is docked. Several security guards block their way, but change their mind once the gunplay starts. During the firefight, the Gand from Piddock’s party emerges and begins firing at the party. He is quickly taken down by Oskara and Lowhhrick. The party drags the Gand’s corpse onto the Lucky Guess and the ship departs for Tattooine.

The group searches the Gand and determines he is a bounty hunter trying to collect the price on their head. They salvage what they can of his equipment, then space him.

Upon reaching Tattooine, they cannot land at Teemo’s private landing pad as it’s occupied by a busted up Dunelizard fighter. The party recognizes it as one of the ships they fought over Ryloth. The Lucky Guess lands at one of the public landing bays, and the party stows away in storage containers for the trip across town to Teemo’s palace.

Once there, they emerge from the shipping containers in the cargo receiving room. From there, they access the main communications hub and disable all outgoing and internal communications. They also shut the external blast doors and lock them down, stranding several of Teemo’s guards outside the palace.

The party meets the medical droid 41-VEX, and set him free to help the party. They move into the main hallway and engage the guards. The Trandoshan Trex emerges from Teemo’s throne room and opens fire on the party. Pash and Oskara return fire while Lowhhrick and Mathus disable the guards. Finally Pash is able to shoot Trex, and the Trandoshan finally goes down for good. Mathus chucks a stun grenade into the throne room, and the party rushes in.

Alerted by the commotion, Teemo’s thugs are ready for battle. They shake off the effects of the stun grenade and open fire immediately. Teemo shoots Oskara as two Gammoreans rush to engage. The party dives for cover and blasts away at the thugs. Thweek appears across the room and catches the party in a crossfire. As the party concentrates fire on the Kubaz spy, Teemo takes Oskara down. 41-VEX rushes in to tend to the Twi’lek as Pash and Lowhhrick provide cover. Back on her feet, Oskara drops Thweek with concentrated fire from her new blaster rifle.

Teemo attempts to end the fight, but the party is having none of it. Once the Hutt is dead, a silent, robed figure appears from behind Teemo’s throne. Realizing this is the avatar of the Game Master about to pull some hoodoo crap and have them all drop dead, the party unloads on him with all their weapons until he is nothing but a smoldering stain on Teemo’s carpet. They then tap a keg of Teemo’s finest ale and commence to celebrating…

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Holocron, Chapter 1

The story so far…

A group of adventurers in the employ of Teemo the Hutt in the Tattooine city of Mos Shuuta had decided to leave the Hutt’s service and strike out on their own. However, before the group could put their plan into action, word got back to the Hutt, and he sent thugs after them to ‘persuade’ them to return, or to demonstrate what happens to those who decide to skip out on his hospitality…

The adventurers are Oskara, a Twi’lek bounty hunter; Lowhhrick, a Wookie mercenary, and Mathus, a human technician. Together, they manage to elude or defeat the thugs sent after them by Teemo and along the way pick up a feisty R5 droid looking for a change of ownership. They also flee from a squad of Imperial stormtroopers who’ve mysteriously landed in Mos Shuuta and appear to be looking for them.

The group attempts to steal a YT-1300 light freighter, the Krayt Fang, owned by a Trandoshan bounty hunter in Teemo’s service named Trex. After a shipboard battle that left Trex defeated but very much alive, the group blasts out of Mos Shuuta heading for hyperspace. However, they find an Imperial cruiser orbiting the planet, which launches four TIE fighters in pursuit. The group desperately fends off the starfighters and manages to make the jump to hyperspace.

Once there, the group has no time to relax. Warning klaxons begin blaring throughout the ship, accompanied by a horrible squealing and screeching noise coming through the intercom. In the cockpit, Oskara notices several warning messages on the ships display; a low fuel indicator, a flashing red icon in the shape of a crescent moon or fang, another flashing red icon in the form of a cage, and a pop up window in Trandoshan script. There is also a horrible stench permeating the living areas of the freighter.

Mathus accesses the ships computer, first silencing the klaxons and screeching. He then converts all shipboard messages from Trandoshan to Basic. Once complete, he begins digging into the system to access astrogation logs and settings as well as any personal or professional information Trex may have entered.

Back in the cockpit, Oskara sees that the pop up window has to do with a cargo of Wookie pelts onboard that Trex apparently meant to offload in Mos Shuuta. This is probably the source of the foul stench onboard. Lowhhrick will have nothing to do with the pelts, so Mathus and the R5 droid he’s named Bender locate the pelts in the main hold and wrestle them into the cargo loading chamber and jettison them.

Lowhhrick busies himself cleaning up the compartment and galley, which Trex has left in utter disarray. He also searches Trex’s quarters and finds a glow rod and two heavy blaster
reloads as well as 1,000 credits.

Back in the cockpit, Oskara presses the cage icon on the console and receives a message about prisoners in the Number 3 hold who need to be fed and taken to the refresher. Mathus and Lowhhrick investigate and find two creatures in cages; an elderly Twi’lek and a young human who they recognize from Teemo’s palace as Pash, a pilot and smuggler. Pash recognizes them as well and agrees to join them in their venture.

Oskara joins the group in Hold 3 to question the Twi’lek. He introduces himself as B’ura B’an, and explains he was part of a Ryll mining group on the Twi’lek planet of Ryloth. His group has been having problems with outsiders trying to muscle in on their mine. He was attacked and imprisoned by Trex. The party explains their situation, and B’ura B’an wonders if the Hutts are looking to cut themselves in on the mining operations on Ryloth. He asks that the party take him to the city of Nabot on Ryloth.

Oskara explains the low fuel situation, and Mathus determines that Ryloth is about the only safe port they could make it to anyway. He also notices that the ship’s auto respond and ID systems have already been disabled by the sneaky Captain Trex, so it is unlikely that the stolen ship will be reported once they land.

Lowhhrick and Mathus see to their guest while Oskara and Pash return to the cockpit. Oskara presses the still flashing fang icon on the console, and is informed that the ship is transmitting a homing signal every five seconds from a tracking device on the outer hull. Mathus is able to reduce the ping to once an hour, but it’s likely the Hutt’s forces now know they’re heading for Ryloth.

With nothing else to do, the crew tries to relax and recuperate for the remainder of the journey.

The Krayt Fang exists hyperspace with Pash piloting, Oskara co-piloting and manning the static defenses, Lowhhrick and B’ura B’an in the gunnery turrets and Mathus and Bender in engineering. Unsurprisingly, they are met by two small fighters intent on violence. However, with a seasoned pilot at the helm and a full crew, the party is able to destroy both ships while sustaining a minimum of damage.

The Krayt Fang lands in Nabot and is quickly ushered to a safe landing bay beneath the planet’s surface by associates of B’ura B’an. The party is led to the headquarters of B’ura B’an’s group. There they are met by a female Twi’lek named Nyn Kablo, who thanks you for rescuing B’ura B’an. She agrees to repair and refuel your ship, and asks if you are interested in a business proposition. The party is to escort B’ura B’an to the Ryll mining camp while repairs to the Fang are made. The party agrees. Oskara makes inquiries about her missing sister, and Nyn promises to look into the matter.

They set out early the next morning for the mining camp in a speeder driven by Pash. They are ambushed en route by several bounty hunters including the Trandoshan Trex. The speeder crashes, and the party scrambles out and takes cover. They attempt to flank the hunters, who are firing down on them from an elevated bluff. Lowhhrick and Mathus attempt to find an alternate entrance into the cave system. They drive the hunters deeper into the cave system, where one of them is eaten by a Lylek after stumbling upon it’s den. The remaining bounty hunters and Trex flee.

The party makes it to the Twi’lek mining camp, where the residents are overjoyed to have B’ura B’an back. The settlement is being harassed by a neighboring camp, run by the human Angu Drombb, trying to muscle in on the ryll mine. They ask the party to help drive the intruders off, but the party is already injured and not well outfitted, so they hesitate to get involved.

Later that evening, a work truck from the Drombb camp comes careening into the settlement and crashes into a building. Four drunk workers stumble out and attempt to take the party’s speeder. The party defeats them, then agrees to go investigate the camp.

The following morning they take the repaired Drombb vehicle and drive it into the neighboring camp. Unaccosted, they park the vehicle in an empty garage and ponder their next move. The camp appears to be composed of several work sheds and garages, an two story administration building and a cantina, where the majority of the workers seem to congregate. Currently only a couple of workers are visible in the streets.

Pash attempts to casually reconnoiter the remaining buildings while Lowhhrick, being much more conspicuous, waits with the vehicle in the garage, ready with back-up as needed. Oskara and Mathus decide to investigate the admin building. They sneak into Drombb’s office and hack his computer. In it, they find two messages from Drombb to someone named Thweek:

“Yes it’s a risky business. I’m amazed Trex managed to get away with that droid technician Sivor without causing the whole thing to fall down on our heads. You never know with kriffing bugs, with their clades and castes and such. Annoy the one on top and you lose every other link in the chain. Start from scratch. I thought this whole deal was going to fall through when we lost the support of Duke Piddock, but Dimmock – he might be the bug for us."
__
“Decapitated! Ha! Well, make sure he never gets to hear about that! I mean, don’t get me wrong, the bugs are kriffing hypocrites on the issue if you ask me. They’re more than happy to see dozens of drones squandered in their own games, but if he knew what happened with Sivor, it’d be all over for the deal. Hah, putting a techgeek in the ring against you! What a way to go.”

The denizens of the work camp have taken refuge in the cantina. The party covers the front and back exits, then throws a flash grenade through a window. Once it goes off, they charge the cantina, using their grenades to great effect. After a furious battle, the victorious heroes search the bodies and the cantina, then return to B’ura B’an to report.

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