The story so far…
A group of adventurers in the employ of Teemo the Hutt in the Tattooine city of Mos Shuuta had decided to leave the Hutt’s service and strike out on their own. However, before the group could put their plan into action, word got back to the Hutt, and he sent thugs after them to ‘persuade’ them to return, or to demonstrate what happens to those who decide to skip out on his hospitality…
The adventurers are Oskara, a Twi’lek bounty hunter; Lowhhrick, a Wookie mercenary, and Mathus, a human technician. Together, they manage to elude or defeat the thugs sent after them by Teemo and along the way pick up a feisty R5 droid looking for a change of ownership. They also flee from a squad of Imperial stormtroopers who’ve mysteriously landed in Mos Shuuta and appear to be looking for them.
The group attempts to steal a YT-1300 light freighter, the Krayt Fang, owned by a Trandoshan bounty hunter in Teemo’s service named Trex. After a shipboard battle that left Trex defeated but very much alive, the group blasts out of Mos Shuuta heading for hyperspace. However, they find an Imperial cruiser orbiting the planet, which launches four TIE fighters in pursuit. The group desperately fends off the starfighters and manages to make the jump to hyperspace.
Once there, the group has no time to relax. Warning klaxons begin blaring throughout the ship, accompanied by a horrible squealing and screeching noise coming through the intercom. In the cockpit, Oskara notices several warning messages on the ships display; a low fuel indicator, a flashing red icon in the shape of a crescent moon or fang, another flashing red icon in the form of a cage, and a pop up window in Trandoshan script. There is also a horrible stench permeating the living areas of the freighter.
Mathus accesses the ships computer, first silencing the klaxons and screeching. He then converts all shipboard messages from Trandoshan to Basic. Once complete, he begins digging into the system to access astrogation logs and settings as well as any personal or professional information Trex may have entered.
Back in the cockpit, Oskara sees that the pop up window has to do with a cargo of Wookie pelts onboard that Trex apparently meant to offload in Mos Shuuta. This is probably the source of the foul stench onboard. Lowhhrick will have nothing to do with the pelts, so Mathus and the R5 droid he’s named Bender locate the pelts in the main hold and wrestle them into the cargo loading chamber and jettison them.
Lowhhrick busies himself cleaning up the compartment and galley, which Trex has left in utter disarray. He also searches Trex’s quarters and finds a glow rod and two heavy blaster
reloads as well as 1,000 credits.
Back in the cockpit, Oskara presses the cage icon on the console and receives a message about prisoners in the Number 3 hold who need to be fed and taken to the refresher. Mathus and Lowhhrick investigate and find two creatures in cages; an elderly Twi’lek and a young human who they recognize from Teemo’s palace as Pash, a pilot and smuggler. Pash recognizes them as well and agrees to join them in their venture.
Oskara joins the group in Hold 3 to question the Twi’lek. He introduces himself as B’ura B’an, and explains he was part of a Ryll mining group on the Twi’lek planet of Ryloth. His group has been having problems with outsiders trying to muscle in on their mine. He was attacked and imprisoned by Trex. The party explains their situation, and B’ura B’an wonders if the Hutts are looking to cut themselves in on the mining operations on Ryloth. He asks that the party take him to the city of Nabot on Ryloth.
Oskara explains the low fuel situation, and Mathus determines that Ryloth is about the only safe port they could make it to anyway. He also notices that the ship’s auto respond and ID systems have already been disabled by the sneaky Captain Trex, so it is unlikely that the stolen ship will be reported once they land.
Lowhhrick and Mathus see to their guest while Oskara and Pash return to the cockpit. Oskara presses the still flashing fang icon on the console, and is informed that the ship is transmitting a homing signal every five seconds from a tracking device on the outer hull. Mathus is able to reduce the ping to once an hour, but it’s likely the Hutt’s forces now know they’re heading for Ryloth.
With nothing else to do, the crew tries to relax and recuperate for the remainder of the journey.
The Krayt Fang exists hyperspace with Pash piloting, Oskara co-piloting and manning the static defenses, Lowhhrick and B’ura B’an in the gunnery turrets and Mathus and Bender in engineering. Unsurprisingly, they are met by two small fighters intent on violence. However, with a seasoned pilot at the helm and a full crew, the party is able to destroy both ships while sustaining a minimum of damage.
The Krayt Fang lands in Nabot and is quickly ushered to a safe landing bay beneath the planet’s surface by associates of B’ura B’an. The party is led to the headquarters of B’ura B’an’s group. There they are met by a female Twi’lek named Nyn Kablo, who thanks you for rescuing B’ura B’an. She agrees to repair and refuel your ship, and asks if you are interested in a business proposition. The party is to escort B’ura B’an to the Ryll mining camp while repairs to the Fang are made. The party agrees. Oskara makes inquiries about her missing sister, and Nyn promises to look into the matter.
They set out early the next morning for the mining camp in a speeder driven by Pash. They are ambushed en route by several bounty hunters including the Trandoshan Trex. The speeder crashes, and the party scrambles out and takes cover. They attempt to flank the hunters, who are firing down on them from an elevated bluff. Lowhhrick and Mathus attempt to find an alternate entrance into the cave system. They drive the hunters deeper into the cave system, where one of them is eaten by a Lylek after stumbling upon it’s den. The remaining bounty hunters and Trex flee.
The party makes it to the Twi’lek mining camp, where the residents are overjoyed to have B’ura B’an back. The settlement is being harassed by a neighboring camp, run by the human Angu Drombb, trying to muscle in on the ryll mine. They ask the party to help drive the intruders off, but the party is already injured and not well outfitted, so they hesitate to get involved.
Later that evening, a work truck from the Drombb camp comes careening into the settlement and crashes into a building. Four drunk workers stumble out and attempt to take the party’s speeder. The party defeats them, then agrees to go investigate the camp.
The following morning they take the repaired Drombb vehicle and drive it into the neighboring camp. Unaccosted, they park the vehicle in an empty garage and ponder their next move. The camp appears to be composed of several work sheds and garages, an two story administration building and a cantina, where the majority of the workers seem to congregate. Currently only a couple of workers are visible in the streets.
Pash attempts to casually reconnoiter the remaining buildings while Lowhhrick, being much more conspicuous, waits with the vehicle in the garage, ready with back-up as needed. Oskara and Mathus decide to investigate the admin building. They sneak into Drombb’s office and hack his computer. In it, they find two messages from Drombb to someone named Thweek:
“Yes it’s a risky business. I’m amazed Trex managed to get away with that droid technician Sivor without causing the whole thing to fall down on our heads. You never know with kriffing bugs, with their clades and castes and such. Annoy the one on top and you lose every other link in the chain. Start from scratch. I thought this whole deal was going to fall through when we lost the support of Duke Piddock, but Dimmock – he might be the bug for us."
“Decapitated! Ha! Well, make sure he never gets to hear about that! I mean, don’t get me wrong, the bugs are kriffing hypocrites on the issue if you ask me. They’re more than happy to see dozens of drones squandered in their own games, but if he knew what happened with Sivor, it’d be all over for the deal. Hah, putting a techgeek in the ring against you! What a way to go.”
The denizens of the work camp have taken refuge in the cantina. The party covers the front and back exits, then throws a flash grenade through a window. Once it goes off, they charge the cantina, using their grenades to great effect. After a furious battle, the victorious heroes search the bodies and the cantina, then return to B’ura B’an to report.